Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Sumner Gregory. |
2 |
20 |
Became a Scholar (Physician). |
2 |
22 |
Work leads to a considerable breakthrough. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
25 |
Refused to perform research that goes against Sumner Gregory's conscience. |
3 |
28 |
Promoted to Scholar (Physician) rank 2. |
4 |
28 |
Voluntarily left Physician |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Sumner Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sumner Gregory fail to help. Gain an Enemy. |
5 |
33 |
Sumner Gregory inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Sumner Gregory's scout ship. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
45 |
Psychologically damaged by Sumner Gregory's time in the scouts. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
53 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
57 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |