Retired 4th Officer Tawakasat Ta-sa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 3 (-1)111963
Feisty
 
Skills
Admin 1
Art (Presentation) 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive 0
Electronics (Sensors) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Melee 0
Profession (Worker/Polymers) 1
Recon 0
Science (Social Sciences/Sophontology) 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine 4th Officer23
Drifter Barbarian 02
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Kabwesfath Bataa-Se-bo Ally 2 0 0 0 Bwap (F/59)
Pat Waat Ally 1 0 1 0 Bwap (F/25)
Berw Ally 2 0 1 0 Bwap (M/37)
Pabwa-te Ally 0 0 5 1 Bwap (F/64)
Bekabpa Baa-Wesab Ally 0 0 3 2 Bwap (M/30)
Icie Gibson Ally 4 0 0 4 Answerin (F/14)
Icie Gibson is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 21 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2 21 Failed to qualify for Flight (Navy).
2 21 Submitted to the draft.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Befriend a useful ally in one sphere. Gain an Ally.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 26 Befriend a useful ally in one sphere. Gain an Ally.
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 32 Imperial trade restrictions force Tawakasat Ta-sa out of business.
5 32 Failed to qualify for Law Enforcement (Agent).
5 32 Switched to Drifter (Barbarian).
5 36 Contact with Government.
6 36 Aging Crisis. Owe 40,000 for medical bills.
6 36 Retired at age 36.
6 36 Continued as Drifter (Barbarian).
6 38 Severely injured. Fully recovered. Owe 10,000 for medical bills.
7 38 Aging Crisis. Owe 50,000 for medical bills.
7 38 Retired.
7 40 Good fortune.
8 42 Aging Crisis. Owe 20,000 for medical bills.
8 43 A new romantic starts. Gain an Ally.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 64 Good fortune.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 69 Spend time with an alien race. Gain a contact.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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