Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Drafted into Law Enforcement |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Todd Finnerty went above and beyond the call of duty. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Todd Finnerty accepted an offer of inducements to betray Todd Finnerty's faith. Gain 540,000 in cash. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Spend time with an alien race. Gain a contact. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |