Retired Experienced Trader Tom George  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)111666
Unpredictable
 
Skills
Admin 1
Animals (Training) 1
Athletics 0
Broker 1
Deception 0
Drive (Walker) 2
Electronics (Computers) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Recon 2
Science (Robotic Sciences/Cybernetics) 1
Science (Life Sciences/Genetics) 1
Stealth 0
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scholar Field Researcher 11
Army Infantry Corporal23
Drifter Scavenger 01
Merchant Free Trader Experienced Trader45
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Hiram Cadden Enemy 0 6 2 2 Dynchia, Imperium (M/54)
Kede Aszir Emlin Contact 0 1 2 4 Vilani, Imperium (M/40)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Tom George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Scholar (Field Researcher).
2 26 Refuse to join a cheat in some fashion.
2 26 Promoted to Scholar (Field Researcher) rank 1.
3 26 Voluntarily left Field Researcher
3 26 Became a Army (Infantry) with the new title Private.
3 28 Thrown into a brutal ground war
3 28 Severely injured. Fully recovered.
3 30 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
4 30 Continued as Army (Infantry).
4 33 Assigned to a planet with a hostile or wild environment.
4 34 Promoted to Army (Infantry) rank 2 with the new title Corporal.
5 34 Continued as Army (Infantry).
5 37 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 37 Gain rebels as Enemy
6 37 Failed to qualify for Physician (Scholar).
6 37 Switched to Drifter (Scavenger).
6 40 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 40 Became a Merchant (Free Trader).
7 41 Embroiled in legal trouble.
7 44 Promoted to Merchant (Free Trader) rank 1.
8 44 Aging Crisis. Owe 50,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Merchant (Free Trader).
8 48 Risk Tom George's fortune on a possibility lucrative deal and win.
8 48 Promoted to Merchant (Free Trader) rank 2.
9 48 Aging Crisis. Owe 10,000 for medical bills.
9 48 Continued as Merchant (Free Trader).
9 52 A good deal ensures Tom George is living the high life for a few years.
9 52 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Continued as Merchant (Free Trader).
10 56 Embroiled in legal trouble.
10 56 Promoted to Merchant (Free Trader) rank 4.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Merchant (Free Trader).
11 60 A series of bad deals and decisions force Tom George into bankruptcy. Tom George salvages what Tom George can.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Tom George accepted an offer of inducements to betray Tom George's faith. Gain 1,160,000 in cash.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Retired.
13 65 Gained a contact.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 70 Accused of a crime.
15 72 Aging Crisis. Owe 60,000 for medical bills.
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