Retired Fighter Verne Clarke  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)7 (0)111451
Submissive, Capricious, Pressured
 
Skills
Animals 0
Astrogation 2
Awareness 0
Broker 0
Clairvoyance 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 3
Pilot 0
Profession (Colonist) 0
Recon 1
Stealth 1
Streetwise 1
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Army Army Support Private01
Merchant Merchant Marine Senior Crewman12
Scout Courier 04
Believer Holy Warrior Fighter12
Retired 03
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Cherly Foale Enemy 0 1 0 1 Libert (F/34)
Freddie Richardson Enemy 0 6 1 4 Trexen (M/34)
Cameron Pandy Enemy 0 3 4 4 Tezcat (M/27)
Relationship redefined. Ally becomes an enemy.
Jewell Rouse Contact 2 1 4 1 Libert (F/20)
An incident occured.
Edison Steeves Ally 3 0 0 1 Tezcat (M/79)
Edison Steeves is diminished in both power and influence.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Join a social movement.
1 19 Dropped out of the psionic community.
2 19 Became a Drifter (Scavenger).
2 22 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
3 22 Became a Army (Army Support) with the new title Private.
3 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 23 Gain rebels as Enemy
4 23 Became a Merchant (Merchant Marine) with the new title Crewman.
4 26 A good deal ensures Verne Clarke is living the high life for a few years.
4 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 27 Continued as Merchant (Merchant Marine).
5 31 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 31 Voluntarily left Merchant Marine
6 31 Became a Scout (Courier).
6 32 Perform an exemplary service for the scouts.
7 35 Continued as Scout (Courier).
7 37 Spend several years jumping from world to world in Verne Clarke's scout ship.
8 39 Continued as Scout (Courier).
8 42 Serve as the courier for an important message from the Imperium.
9 43 Continued as Scout (Courier).
9 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 45 Returned to Drifter (Scavenger).
10 47 Survived a risky adventure but gained nothing.
10 49 Promoted to Drifter (Scavenger) rank 1.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Drifter (Scavenger).
11 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Forced to muster out.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Became a Believer (Holy Warrior) with the new title Hopeful.
12 56 Verne Clarke retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 57 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Continued as Believer (Holy Warrior).
13 59 Verne Clarke is chosen to represent Verne Clarke's faith in a vid show or other highly public forum.
13 61 Forced to muster out.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Retired.
14 64 Moved to a new world.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 66 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 10,000 for medical bills.
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