Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Virgil Taylor is chosen to represent Virgil Taylor's faith in a vid show or other highly public forum. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Virgil Taylor faith enjoys an explosion of popularity largely thanks to Virgil Taylor's efforts. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Virgil Taylor come into conflict with a splinter group Virgil Taylor's own religion which maintains Virgil Taylor's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
39 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
44 |
A crime lord considers Virgil Taylor his protégé. |
9 |
47 |
Continued as Rogue (Enforcer). |
9 |
50 |
A police detective or rival criminal forces Virgil Taylor to flee and vows to hunt Virgil Taylor down. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Virgil Taylor's belief system ambush Virgil Taylor. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |