Retired Explorer Wesley Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Sedate, Dissatisfied
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive (Track) 1
Drive (Walker) 2
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 4
Leadership 1
Mechanic 0
Navigation 1
Persuade 2
Pilot 0
Profession (Freeloader/Security) 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Merchant Broker 01
Citizen Colonist Explorer46
Believer Missionary/Humanitarian Team Leader24
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lelah Reekey Enemy 0 2 0 1 Darmine (F/21)
Newman Bramer Enemy 0 1 4 1 Darmine (M/65)
Patricia Morgan Rival 1 0 1 1 Tapazmal (F/64)
Patricia Morgan gains in power.
Jerry Pearson Rival 1 2 1 1 Darmine (M/39)
Jerry Pearson is in desperate trouble and could use the character’s help.
Jose Griffin Rival 2 6 0 0 Thaggeshi (M/24)
Jose Griffin is in prison or otherwise trapped somewhere.
Jose Griffin loses some of their power base.
Very bad falling out.
Eugenia Bramer Contact 3 1 3 2 Darmine (F/44)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Special assignment or duty on board ship.
1 22 Attempt at commissioned failed.
2 22 Voluntarily left Line/Crew
2 22 Became a Merchant (Broker).
2 24 Imperial trade restrictions force Wesley Payne out of business.
3 24 Became a Citizen (Colonist).
3 25 Wesley Payne gain experience in a technical field as a computer operator or surveyor.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 31 Wesley Payne gain experience in a technical field as a computer operator or surveyor.
4 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 32 Continued as Citizen (Colonist).
5 34 Wesley Payne's business expands, Wesley Payne's corporation grows, or the colony thrives.
6 36 Continued as Citizen (Colonist).
6 40 Wesley Payne befriend a superior in the corporation or the colony.
6 40 Promoted to Citizen (Colonist) rank 3.
7 40 Continued as Citizen (Colonist).
7 44 Wesley Payne learn something Wesley Payne should not have – a corporate secret, a political scandal – which Wesley Payne can profit from illegally.
7 44 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
8 44 Continued as Citizen (Colonist).
8 48 Nearly killed.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Wesley Payne is sent to a new community or parish to preach The Word among the poor.
9 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 52 Continued as Believer (Missionary/Humanitarian).
10 55 Wesley Payne refused an offer of inducements to betray Wesley Payne's faith. Gain 1 enemies.
10 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Missionary/Humanitarian).
11 58 Wesley Payne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 64 Wesley Payne come into conflict with a splinter group Wesley Payne's own religion which maintains Wesley Payne's version is the wrong one. Gain 2 Rivals.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired.
13 66 A romantic relationship ends badly. Gain a Rival or Enemy.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 70 Gained a contact.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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