Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Wilber Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Wilber Sim secretly provide religious rites for a dying leader or noble, although they do not share Wilber Sim's faith. Gain an Ally in the family and a Rival who disagrees with Wilber Sim's choice. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
A notable academic consults with Wilber Sim about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Wilber Sim's belief system ambush Wilber Sim. |
5 |
35 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Wilber Sim easily defeat. |
8 |
44 |
Gain Enemy if Wilber Sim don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Wilber Sim do not know what happened to Wilber Sim. There is a gap in Wilber Sim's memory. |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Marine (Star Marine) with the new title Marine. |
10 |
50 |
Assigned to the security staff of a space station. |
10 |
53 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Marine (Star Marine). |
11 |
57 |
On the front lines of a planetary assault and occupation. |
11 |
57 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Marine (Star Marine). |
12 |
59 |
Assigned to the security staff of a space station. |
12 |
61 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Marine (Star Marine). |
13 |
65 |
Wilber Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
69 |
Wilber Sim faith enjoys an explosion of popularity largely thanks to Wilber Sim's efforts. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Wilber Sim is sent to a new community or parish to preach The Word among the poor. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |