Retired Team Leader Albert Strachan  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 74 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 12 (2) 6 (0)1115C6
Self-Giving, Lascivious
 
Skills
Admin 0
Advocate 2
Animals 0
Art (Creative/Visual Media) 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Diplomat 0
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 0
Persuade 2
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Recon 1
Science (Social Sciences/Belief) 2
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter12
Drifter Wanderer 01
Citizen Colonist Settler23
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer24
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Andres Shapter Ally 6 0 2 4 Ayansh'i (M/52)
Ida Jennings Contact 1 1 0 3 Ayansh'i (M/22)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Albert Strachan faith is shaken.
2 22 Continued as Believer (Holy Warrior).
2 26 Albert Strachan accepted an offer of inducements to betray Albert Strachan's faith. Gain 110,000 in cash.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Became a Drifter (Wanderer).
3 28 Albert Strachan do not know what happened to Albert Strachan. There is a gap in Albert Strachan's memory.
4 28 Became a Citizen (Colonist).
4 32 Gained a contact.
4 32 Promoted to Citizen (Colonist) rank 1.
5 32 Continued as Citizen (Colonist).
5 34 Albert Strachan befriend a superior in the corporation or the colony.
5 36 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 36 Continued as Citizen (Colonist).
6 38 Spent time maintaining and using heavy vehicles.
6 40 Forced to muster out.
7 40 Switched to Drifter (Barbarian).
7 44 Drafted into Merchant Marine
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Befriend a useful ally in one sphere. Gain an Ally.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 50 Birth or Death involving a family member or close friend.
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Albert Strachan's normal circles. Gain a Contact.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Albert Strachan is chosen to represent Albert Strachan's faith in a vid show or other highly public forum.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 67 Albert Strachan is chosen to represent Albert Strachan's faith in a vid show or other highly public forum.
13 68 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 69 Albert Strachan faith is shaken.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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