Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Aliker Apmikhug Khu's commander’s error or incompetence, but Aliker Apmikhug Khu survive. |
1 |
20 |
Cover for the commander and gain an Ally. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
25 |
Assigned to the security staff of a space station. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
38 |
A mission goes wrong and Aliker Apmikhug Khu is stranded behind enemy lines. Ejected from the service. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
Good fortune |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Aliker Apmikhug Khu join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Vessel participates in a diplomatic mission. |
9 |
51 |
Gain a contact. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
10 |
54 |
Continued as Navy (Line/Crew). |
10 |
55 |
Aliker Apmikhug Khu join a gambling circle on board. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Scout (Explorer). |
11 |
59 |
Aliker Apmikhug Khu's ship is damaged, and Aliker Apmikhug Khu have to hitch-hike Aliker Apmikhug Khu's way back across the stars to the nearest scout base. |
11 |
59 |
Gain 3 Contacts. Gain 2 Enemies. |
12 |
59 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
59 |
Submitted to the draft. |
12 |
59 |
Continued as Scout (Explorer). |
12 |
60 |
When dealing with an alien race, Aliker Apmikhug Khu botch an opportunity to gather extra intelligence about them. |
12 |
60 |
Aliker Apmikhug Khu have no idea what happened to Aliker Apmikhug Khu – they found Aliker Apmikhug Khu's ship drifting on the fringes of friendly space. |
12 |
63 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Scout (Explorer). |
13 |
64 |
Aliker Apmikhug Khu inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Aliker Apmikhug Khu is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Voluntarily left Mainstream Believer |
15 |
68 |
Retired. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |