Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
Gain Enemy if Angus Cawley don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Angus Cawley is caught in the periphery of a scandal. |
3 |
28 |
Demoted to Believer (Holy Warrior) rank -1. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 0. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Angus Cawley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Opponents of Angus Cawley's belief system ambush Angus Cawley. |
7 |
41 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Voluntarily left Wanderer |
9 |
45 |
Returned to Believer (Missionary/Humanitarian). |
9 |
49 |
Angus Cawley faith is shaken. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Angus Cawley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Accused of a crime. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Spend time with an alien race. Gain a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |