Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Archibald McDadden befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Advanced training in a specialist field |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Army (Cavalry) with previous rank. |
4 |
30 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
35 |
Amnesia. |
8 |
36 |
Continued as Drifter (Barbarian). |
8 |
38 |
Archibald McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
42 |
Archibald McDadden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
42 |
Returned to Drifter (Barbarian). |
10 |
46 |
Archibald McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
46 |
Returned to Believer (Holy Warrior). |
11 |
50 |
Archibald McDadden have been following false teachings! |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
53 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |