Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
A police detective or rival criminal forces Archibald Watton to flee and vows to hunt Archibald Watton down. Gain an Enemy. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Became a Scholar (Physician). |
6 |
36 |
Make a breakthrough in Archibald Watton's field. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Voluntarily left Physician |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Voluntarily left Wanderer |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Severely injured. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
Victim of a crime. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Victim of a crime. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |