Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Arnold Dunn do not know what happened to Arnold Dunn. There is a gap in Arnold Dunn's memory. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Arnold Dunn's life into chaos, forcing Arnold Dunn to leave the planet. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Refuse to abuse Arnold Dunn's position for profit. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Voluntarily left Line/Crew |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Arnold Dunn into bankruptcy. Arnold Dunn salvages what Arnold Dunn can. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
38 |
Arnold Dunn spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
41 |
A police detective or rival criminal forces Arnold Dunn to flee and vows to hunt Arnold Dunn down. Gain an Enemy. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Arnold Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Arnold Dunn faith is shaken. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Arnold Dunn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |