Retired Sublieutenant Arnold Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 74 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 8 (0)111B98
Daredevil, Malice, Stiff joints
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Leadership 1
Medic 0
Melee (Blade) 1
Melee (Striking) 1
Persuade 1
Profession (Worker/Religion) 1
Seafarer 0
Stealth 0
Steward 0
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist 01
Navy Line/Crew Sublieutenant2 / 02
Merchant Free Trader 01
Rogue Enforcer 12
Drifter Wanderer 01
Believer Holy Warrior Hopeful02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Cliff Head Ally 4 0 5 1 Trexen (M/25)
Verona Powlett Enemy 0 2 0 1 Trexen (F/45)
Shirley Fuller Enemy 0 4 0 3 Swanfeh (F/28)
Leonore Weddall Ally 2 0 2 1 Zhodani, Imperium (F/43)
Izora Webb Ally 2 0 6 5 Trexen (F/42)
Izora Webb gains in power and influence.
Izora Webb belongs to an uncommon alien species.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Barbarian).
1 22 Arnold Dunn do not know what happened to Arnold Dunn. There is a gap in Arnold Dunn's memory.
2 22 Became a Citizen (Colonist).
2 25 A revolution, attack or other unusual event throws Arnold Dunn's life into chaos, forcing Arnold Dunn to leave the planet.
3 25 Failed to qualify for Intelligence (Agent).
3 25 Submitted to the draft.
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 26 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 29 Attempt at commissioned failed.
4 29 Continued as Navy (Line/Crew).
4 32 Refuse to abuse Arnold Dunn's position for profit.
4 33 Commissioned in Navy (Line/Crew) with the new title Ensign.
4 33 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
5 33 Voluntarily left Line/Crew
5 33 Became a Merchant (Free Trader).
5 35 A series of bad deals and decisions force Arnold Dunn into bankruptcy. Arnold Dunn salvages what Arnold Dunn can.
6 35 Became a Rogue (Enforcer).
6 38 Arnold Dunn spend months in the dangerous criminal underworld.
6 39 Promoted to Rogue (Enforcer) rank 1.
7 39 Continued as Rogue (Enforcer).
7 41 A police detective or rival criminal forces Arnold Dunn to flee and vows to hunt Arnold Dunn down. Gain an Enemy.
8 41 Failed to qualify for Merchant Marine (Merchant).
8 41 Switched to Drifter (Wanderer).
8 42 Arnold Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Aging Crisis. Owe 50,000 for medical bills.
9 42 Retired at age 42.
9 42 Became a Believer (Holy Warrior) with the new title Hopeful.
9 43 Arnold Dunn faith is shaken.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Continued as Believer (Holy Warrior).
10 49 Arnold Dunn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired.
11 52 Good fortune.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 57 Birth or Death involving a family member or close friend.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 58 A new romantic starts. Gain an Ally.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 63 Moved to a new world.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 69 Good fortune.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 30,000 for medical bills.
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