Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Artar Abkabab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
Artar Abkabab is chosen to represent Artar Abkabab's faith in a vid show or other highly public forum. |
4 |
25 |
Voluntarily left Mainstream Believer |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Risk Artar Abkabab's fortune on a possibility lucrative deal and win. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
7 |
37 |
Voluntarily left Scavenger |
7 |
37 |
Became a Entertainer (Artist). |
7 |
38 |
Expose or are involved in a scandal of some sort. |
8 |
38 |
Switched to Merchant (Free Trader). |
8 |
39 |
A good deal ensures Artar Abkabab is living the high life for a few years. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
43 |
A good deal ensures Artar Abkabab is living the high life for a few years. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Free Trader). |
10 |
48 |
A sudden war destroys Artar Abkabab's trade routes and contacts, forcing Artar Abkabab to flee that region of space. |
10 |
48 |
Gain rebels as Enemy |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Became a Citizen (Corporate). |
11 |
51 |
Good fortune |
11 |
52 |
Promoted to Citizen (Corporate) rank 1. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Continued as Citizen (Corporate). |
12 |
55 |
Artar Abkabab's business expands, Artar Abkabab's corporation grows, or the colony thrives. |
12 |
56 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Citizen (Corporate). |
13 |
57 |
Hard times caused by a lack of interstellar trade costs Artar Abkabab Artar Abkabab's job. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
58 |
Artar Abkabab have been following false teachings! |
15 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
58 |
Returned to Citizen (Corporate). |
15 |
62 |
Severely injured. Owe 3,750 for medical bills. |
16 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
62 |
Retired. |
16 |
65 |
Moved to a new world. |
17 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
69 |
Gained a contact. |
18 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
73 |
Moved to a new world. |
19 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |