Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Barney Dunn's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Barney Dunn's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Became a Rogue (Enforcer). |
8 |
48 |
A police detective or rival criminal forces Barney Dunn to flee and vows to hunt Barney Dunn down. Gain an Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Barney Dunn secretly provide religious rites for a dying leader or noble, although they do not share Barney Dunn's faith. Gain an Ally in the family and a Rival who disagrees with Barney Dunn's choice. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Barney Dunn refuse to secretly provide religious rites for a dying leader or noble, because they do not share Barney Dunn's faith. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
60 |
Voluntarily left Missionary/Humanitarian |
12 |
60 |
Switched to Merchant (Free Trader). |
12 |
63 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Barney Dunn faith enjoys an explosion of popularity largely thanks to Barney Dunn's efforts. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Barney Dunn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
71 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |