Retired 2nd Officer Benjiman Galway  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)111451
Sisterly, Dauntless, Outspoken
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Polymers) 2
Science (Social Sciences/Belief) 1
Stealth 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer45
Scholar Physician 01
Drifter Wanderer 01
Citizen Worker 13
Believer Missionary/Humanitarian Junior Project Worker02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Cathryn Thompson Ally 1 0 4 2 Sydite (F/13)
Cathryn Thompson gains in power and influence.
Roderick Adams Ally 1 0 3 5 Halka (M/41)
Jeff Roberts Enemy 1 3 2 0 Traltar (M/49)
Relationship becomes more intense. Rival becomes an enemy.
Henry Gilbert Rival 1 3 1 1 Tezcat (F/71)
Nealie Byrd Rival 1 3 0 3 Urunishani (F/76)
Nealie Byrd fell on hard times.
Gale McGhee Ally 4 0 1 1 Libert (M/75)
Yuel Ja Contact 3 1 4 4 Ael Yael (F/35)
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 26 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 A good deal ensures Benjiman Galway is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Became a Scholar (Physician).
6 40 An expedition or voyage goes wrong, leaving Benjiman Galway stranded in the wilderness.
7 40 Failed to qualify for Corporate (Citizen).
7 40 Became a Drifter (Wanderer).
7 44 Benjiman Galway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 44 Became a Citizen (Worker).
8 46 Benjiman Galway gain experience in a technical field as a computer operator or surveyor.
9 48 Continued as Citizen (Worker).
9 52 Benjiman Galway's business expands, Benjiman Galway's corporation grows, or the colony thrives.
9 52 Promoted to Citizen (Worker) rank 1.
10 52 Continued as Citizen (Worker).
10 53 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Benjiman Galway retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 60 Benjiman Galway come into conflict with a splinter group Benjiman Galway's own religion which maintains Benjiman Galway's version is the wrong one. Gain 2 Rivals.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired.
13 64 Find Ancient Technology.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 50,000 for medical bills.
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