Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Casper Fitzsimons botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Casper Fitzsimons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Casper Fitzsimons's scout ship. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Gained a contact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Failed to qualify for Worker (Citizen). |
9 |
50 |
Switched to Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
58 |
Scarred. Owe 5,000 for medical bills. |
11 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Casper Fitzsimons secretly provide religious rites for a dying leader or noble, although they do not share Casper Fitzsimons's faith. Gain an Ally in the family and a Rival who disagrees with Casper Fitzsimons's choice. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Casper Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Good fortune |
14 |
71 |
Forced to continue current assignment. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |