Retired Project Worker Claud Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 4 (-1)111994
Rosacea, Unresponsive, Bad
 
Skills
Admin 0
Advocate 0
Art (Performing/Instrument) 1
Athletics 0
Broker 0
Diplomat 0
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Leadership 0
Mechanic 0
Persuade 1
Science (Life Sciences) 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Wanderer 01
Rogue Pirate Lackey02
Merchant Merchant Marine Crewman04
Entertainer Performer 02
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ta Web Ally 2 0 1 4 Bwap (M/31)
Forgiveness.
Manda Gilbert Contact 0 2 0 2 Dynchia, Imperium (F/14)
Magdalene Coghill Contact 6 1 4 1 Happrhani (F/33)
reconciliation.
Glenn Holmes Contact 1 1 1 0 Dynchia, Imperium (F/50)
Glenn Holmes's influence is diminished.
Carl Brown Contact 2 1 5 3 Dynchia, Imperium (M/28)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Failed to qualify for Explorer (Scout).
2 22 Became a Drifter (Wanderer).
2 25 Attempted a risky adventure and was wildly successful.
3 26 Voluntarily left Wanderer
3 26 Became a Rogue (Pirate) with the new title Lackey.
3 28 Claud Finnerty spend months in the dangerous criminal underworld.
4 30 Continued as Rogue (Pirate).
4 31 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Embroiled in legal trouble.
6 35 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures Claud Finnerty is living the high life for a few years.
7 39 Voluntarily left Merchant Marine
7 39 Became a Entertainer (Performer).
7 43 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 43 Continued as Entertainer (Performer).
8 45 Good fortune
8 47 Forced to muster out.
9 47 Failed to qualify for Free Trader (Merchant).
9 47 Submitted to the draft.
9 47 Returned to Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Claud Finnerty's normal circles. Gain a Contact.
10 51 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Claud Finnerty's normal circles. Gain a Contact.
10 55 Forced to muster out.
11 55 Switched to Drifter (Scavenger).
11 59 Attacked by enemies that Claud Finnerty easily defeat.
11 59 Gain Enemy if Claud Finnerty don't already have one.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Scavenger).
12 61 Claud Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 63 A notable academic consults with Claud Finnerty about a publication or documentary he is working on. Gain a Contact in academia.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Voluntarily left Missionary/Humanitarian
14 65 Retired.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 73 Gained a contact.
16 73 Aging Crisis. Owe 60,000 for medical bills.
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