Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Invited to take part in a controversial event or exhibition that improves Claud Hudson's social standing. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Claud Hudson went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
An investigation takes on a dangerous turn. |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Claud Hudson's job. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Rewarded for a successful mission. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
9 |
48 |
Voluntarily left Law Enforcement |
9 |
48 |
Became a Merchant (Broker). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
53 |
A series of bad deals and decisions force Claud Hudson into bankruptcy. Claud Hudson salvages what Claud Hudson can. |
11 |
53 |
Became a Scout (Courier). |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |