Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Dayton Armstrong is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Dayton Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
46 |
Good fortune |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
53 |
Switched to Drifter (Wanderer). |
10 |
56 |
Betrayed by a friend. One of Dayton Armstrong's Contacts or Allies betrays Dayton Armstrong, ending Dayton Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
61 |
Failed to qualify for Merchant Academy. |
12 |
61 |
Returned to Drifter (Scavenger). |
12 |
64 |
Dayton Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Dayton Armstrong faith is shaken. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Moved to a new world. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |