Dominick McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 74 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 14 (2) 7 (0)1113E7
Visible veins on hands, Warm
 
Skills
Admin 0
Athletics (Endurance) 2
Deception 2
Engineer (M-drive) 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Colonist/Farming) 2
Profession (Hostile Environment/Underwater) 1
Science (Life Sciences) 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Prisoner Thug 13
Prisoner Inmate 22
Agent Intelligence 02
Drifter Wanderer 01
Retired 05
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Adelaide Lambert Contact 0 2 0 1 Pirian (F/56)
Adelaide Lambert was ruined by misfortune caused by the character.
Katie Harrington Contact 2 0 1 0 Pirian (F/24)
Ines Bennett Ally 3 0 2 1 Pirian (F/79)
Adell Long Contact 2 1 0 4 Florian (F/30)
Adell Long was ruined by misfortune caused by the character.
Lexie Nicol Contact 2 1 3 2 Cafadan (F/66)
Vesta Gregory Ally 5 0 4 3 Swanfeh (F/25)
 
Term Age History
1 18 Entered University.
1 22 Accused of a crime
1 22 Graduated.
2 22 Became a Prisoner (Thug).
2 23 Special Duty.
3 26 Continued as Prisoner (Thug).
3 27 A riot engulfs the prison.
3 27 Loot the guards/other prisoners.
4 30 Continued as Prisoner (Thug).
4 32 Parole hearing.
4 34 Promoted to Prisoner (Thug) rank 1.
5 34 Switched to Prisoner (Inmate) with previous rank.
5 36 Persecuted by a prison gang.
6 38 Continued as Prisoner (Inmate).
6 41 Hire a new lawyer.
6 42 Promoted to Prisoner (Inmate) rank 2.
6 42 Paroled from prison.
7 42 Became a Agent (Intelligence).
7 43 Established a network of contacts. Gain 2 contacts.
8 46 Continued as Agent (Intelligence).
8 49 Dominick McKee's work ends up coming home with Dominick McKee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 49 Became a Drifter (Wanderer).
9 52 Lost eye or limb.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Retired.
10 55 A new romantic starts. Gain an Ally.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 59 Gained a contact.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 64 Gained a contact.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 72 Moved to a new world.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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