Retired Manager Doyle Kinghead  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 4 (-1)111484
Values hard work
 
Skills
Admin 1
Animals 0
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Diplomat 0
Electronics (Computer) 1
Flyer (Wing) 1
Gambler 3
Gun Combat 0
Mechanic 1
Melee (Fencing) 1
Pilot 0
Profession (Sports) 0
Science (Space Sciences/Cosmology) 1
Seafarer (Personal) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine Senior Crewman11
Drifter Barbarian 02
Citizen Corporate Manager34
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Sydney Diaz Contact 0 1 0 0 Vlazhdumecta (M/85)
Haskell Peaton Rival 2 1 1 4 Trexen (M/48)
Leota Weaver Rival 1 0 1 1 Trexen (F/58)
Dustin Howlett Rival 1 1 2 2 Trexen (M/48)
Dustin Howlett gains in influence.
Sadie Moody Contact 1 1 4 0 Solomani, Imperium (F/84)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Scavenger).
1 22 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Switched to Drifter (Barbarian).
3 27 Doyle Kinghead do not know what happened to Doyle Kinghead. There is a gap in Doyle Kinghead's memory.
4 27 Became a Citizen (Corporate).
4 31 Doyle Kinghead is rewarded for Doyle Kinghead's diligence or cunning.
4 31 Promoted to Citizen (Corporate) rank 1.
5 31 Continued as Citizen (Corporate).
5 32 Doyle Kinghead's business expands, Doyle Kinghead's corporation grows, or the colony thrives.
5 35 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 35 Continued as Citizen (Corporate).
6 39 Gained a contact.
6 39 Promoted to Citizen (Corporate) rank 3.
7 39 Continued as Citizen (Corporate).
7 43 Doyle Kinghead learn something Doyle Kinghead should not have – a corporate secret, a political scandal – which Doyle Kinghead can profit from illegally.
7 43 Gain a criminal contact.
7 43 Forced to muster out.
8 43 Failed to qualify for Merchant Marine (Merchant).
8 43 Returned to Drifter (Scavenger).
8 47 Betrayed by a friend. One of Doyle Kinghead's Contacts or Allies betrays Doyle Kinghead, ending Doyle Kinghead's career. That Contact or Ally becomes a Rival or Enemy.
9 47 Failed to qualify for Colonist (Citizen).
9 47 Returned to Drifter (Barbarian).
9 50 Doyle Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Doyle Kinghead come into conflict with a splinter group Doyle Kinghead's own religion which maintains Doyle Kinghead's version is the wrong one. Gain 2 Rivals.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired.
11 54 Gained a contact.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 59 Moved to a new world.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Spend time with an alien race. Gain a contact.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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