Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Dudley Ward do not know what happened to Dudley Ward. There is a gap in Dudley Ward's memory. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Dudley Ward faith is shaken. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Dudley Ward is caught in the periphery of a scandal. |
3 |
27 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Dudley Ward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
When dealing with an alien race, Dudley Ward botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Dudley Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Dudley Ward have no idea what happened to Dudley Ward – they found Dudley Ward's ship drifting on the fringes of friendly space. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Risk Dudley Ward's fortune on a possibility lucrative deal and win. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Given advanced training in a specialist field |
10 |
54 |
Forced to muster out. |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
57 |
Dudley Ward do not know what happened to Dudley Ward. There is a gap in Dudley Ward's memory. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Dudley Ward is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Dudley Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Dudley Ward secretly provide religious rites for a dying leader or noble, although they do not share Dudley Ward's faith. Gain an Ally in the family and a Rival who disagrees with Dudley Ward's choice. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Dudley Ward come into conflict with a splinter group Dudley Ward's own religion which maintains Dudley Ward's version is the wrong one. Gain 2 Rivals. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |