Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Dustin Nisbet's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
36 |
Failed to qualify for Line/Crew (Navy). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
40 |
Commanding officer takes an interest in Dustin Nisbet's career. |
6 |
40 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
40 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
7 |
40 |
Continued as Marine (Ground Assault). |
7 |
42 |
Dustin Nisbet is ordered to take part in a black ops mission that goes against Dustin Nisbet's conscience. Gain the lone survivor as an Enemy. |
8 |
42 |
Switched to Scout (Surveyor) with previous rank. |
8 |
45 |
Spend several years jumping from world to world in Dustin Nisbet's scout ship. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Failed to qualify for Explorer (Scout). |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
48 |
Spend several years jumping from world to world in Dustin Nisbet's scout ship. |
9 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Returned to Scout (Courier). |
10 |
53 |
Dustin Nisbet's ship is damaged, and Dustin Nisbet have to hitch-hike Dustin Nisbet's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 3 Contacts. Gain 2 Enemies. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |