Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Earl Wood gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
A revolution, attack or other unusual event throws Earl Wood's life into chaos, forcing Earl Wood to leave the planet. |
4 |
34 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Earl Wood's business expands, Earl Wood's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Corporate) rank 5. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Political upheaval strikes Earl Wood's homeworld, and Earl Wood is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Corporate) rank 6 with the new title Director. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was injured. |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Earl Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |