Retired Experienced Broker Earle Cameron  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 74 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 3 (-1)111C53
Audacious
 
Skills
Admin 2
Advocate 1
Art (Presentation/Holography) 1
Broker 3
Carouse 1
Deception 2
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat (Slug) 1
Investigate 1
Medic 0
Persuade 2
Profession (Worker) 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent33
Entertainer Artist 12
Drifter Wanderer 01
Merchant Broker Experienced Broker78
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lissie Perez Enemy 0 3 4 1 Vlazhdumecta (F/67)
Ruby Grain Enemy 0 2 1 0 Dynchia (F/55)
Lorna Dunn Rival 0 3 0 0 Hanen (F/57)
Lorna Dunn loses some of their power base.
Merrill Day Ally 3 0 0 3 Vlazhdumecta (M/73)
Rudolph Vargas Ally 0 1 0 0 Lancian (M/42)
Rudolph Vargas was ruined by misfortune caused by the character.
Olen Henry Ally 4 0 0 1 Lancian (M/54)
Olen Henry is in prison or otherwise trapped somewhere.
Jean Bollen Contact 1 0 1 2 Vlazhdumecta (F/26)
Relationship altered.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Given specialist training in vehicles.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 26 Befriended by a senior agent.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 30 Go undercover to investigate an enemy.
3 30 A police detective or rival criminal forces Earle Cameron to flee and vows to hunt Earle Cameron down. Gain an Enemy.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Voluntarily left Corporate Agent
4 30 Became a Entertainer (Artist).
4 32 Invited to take part in a controversial event or exhibition that improves Earle Cameron's social standing.
4 34 Promoted to Entertainer (Artist) rank 1.
5 34 Continued as Entertainer (Artist).
5 37 Severely injured. Fully recovered. Owe 10,000 for medical bills.
6 37 Failed to qualify for Explorer (Scout).
6 37 Became a Drifter (Wanderer).
6 41 Earle Cameron do not know what happened to Earle Cameron. There is a gap in Earle Cameron's memory.
7 41 Became a Merchant (Broker).
7 45 Promoted to Merchant (Broker) rank 1.
8 45 Continued as Merchant (Broker).
8 47 Bankrupted by a rival. Gain the other trader as a Rival.
9 47 Entered Merchant Academy with the Business curriculum.
9 48 Made lifelong friends. Gain 3 Allies.
9 48 Dropped out of the merchant academy.
10 48 Continued as Merchant (Broker).
10 50 Risk Earle Cameron's fortune on a possibility lucrative deal and win.
10 52 Promoted to Merchant (Broker) rank 2.
11 52 Continued as Merchant (Broker).
11 53 Make an unexpected connection outside Earle Cameron's normal circles. Gain a Contact.
11 56 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Broker).
12 58 Embroiled in legal trouble.
12 60 Promoted to Merchant (Broker) rank 4.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Merchant (Broker).
13 61 Risk Earle Cameron's fortune on a possibility lucrative deal and win.
13 64 Promoted to Merchant (Broker) rank 5.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Continued as Merchant (Broker).
14 65 Earle Cameron's business or ship thrives.
14 68 Promoted to Merchant (Broker) rank 6.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 68 Continued as Merchant (Broker).
15 72 Promoted to Merchant (Broker) rank 7.
16 72 Aging Crisis. Owe 30,000 for medical bills.
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