Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Earle Garrett's Contacts or Allies betrays Earle Garrett, ending Earle Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Earle Garrett survey an alien world. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Earle Garrett inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Became a Citizen (Worker). |
4 |
28 |
Earle Garrett is rewarded for Earle Garrett's diligence or cunning. |
4 |
29 |
Promoted to Citizen (Worker) rank 1. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
35 |
Earle Garrett learn something Earle Garrett should not have – a corporate secret, a political scandal – which Earle Garrett can profit from illegally. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Political upheaval strikes Earle Garrett's homeworld, and Earle Garrett is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Worker) rank 3. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
42 |
A revolution, attack or other unusual event throws Earle Garrett's life into chaos, forcing Earle Garrett to leave the planet. |
9 |
42 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
45 |
Become deeply involved in politics on Earle Garrett's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
46 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
46 |
Continued as Noble (Administrator). |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
11 |
50 |
Continued as Noble (Administrator). |
11 |
52 |
time as a ruler or playboy gives Earle Garrett a wide range of experiences. |
11 |
54 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Attempted to change assignments. |
12 |
54 |
Failed to qualify for Dilettante (Noble). |
12 |
54 |
Continued as Noble (Administrator). |
12 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Noble (Administrator). |
13 |
59 |
Become deeply involved in politics on Earle Garrett's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
62 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Noble (Administrator). |
14 |
65 |
Inherit a gift from a rich relative. |
14 |
66 |
Promoted to Noble (Administrator) rank 6 with the new title Minister. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Continued as Noble (Administrator). |
15 |
70 |
time as a ruler or playboy gives Earle Garrett a wide range of experiences. |
15 |
70 |
Promoted to Noble (Administrator) rank 7. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Continued as Noble (Administrator). |
16 |
74 |
Inherit a gift from a rich relative. |
16 |
74 |
Forced to muster out. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |