Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Eddie Clark is chosen to represent Eddie Clark's faith in a vid show or other highly public forum. |
2 |
23 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
23 |
Continued as Believer (Holy Warrior). |
3 |
25 |
Eddie Clark faith enjoys an explosion of popularity largely thanks to Eddie Clark's efforts. |
3 |
25 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Eddie Clark have been following false teachings! |
5 |
29 |
Became a Scout (Surveyor). |
5 |
31 |
Eddie Clark survey an alien world. |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Surveyor). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Scout (Surveyor) rank 2. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Eddie Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eddie Clark fail to help. Gain an Enemy. |
7 |
40 |
Eddie Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Continued as Scout (Courier). |
8 |
43 |
Eddie Clark's ship is damaged, and Eddie Clark have to hitch-hike Eddie Clark's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
45 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Scout (Courier). |
9 |
46 |
Spend several years jumping from world to world in Eddie Clark's scout ship. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Continued as Scout (Courier). |
10 |
51 |
Eddie Clark spend a great deal of time on the fringes of Charted Space. |
10 |
51 |
Gain a contact in an alien race. |
10 |
53 |
Promoted to Scout (Courier) rank 4. |
11 |
53 |
Continued as Scout (Courier). |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
57 |
Promoted to Scout (Courier) rank 5. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Attempted to change assignments. |
12 |
57 |
Failed to qualify for Explorer (Scout). |
12 |
57 |
Continued as Scout (Courier). |
12 |
60 |
Eddie Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eddie Clark fail to help. Gain an Enemy. |
12 |
60 |
Psychologically damaged by Eddie Clark's time in the scouts. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Scout (Courier). |
13 |
62 |
When dealing with an alien race, Eddie Clark botch an opportunity to gather extra intelligence about them. |
13 |
62 |
Eddie Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |