Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Emmet McRae's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
32 |
Emmet McRae's ship is damaged, and Emmet McRae have to hitch-hike Emmet McRae's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
33 |
Voluntarily left Surveyor |
6 |
33 |
Became a Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Emmet McRae's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
46 |
A series of bad deals and decisions force Emmet McRae into bankruptcy. Emmet McRae salvages what Emmet McRae can. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Emmet McRae come into conflict with a splinter group Emmet McRae's own religion which maintains Emmet McRae's version is the wrong one. Gain 3 Rivals. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Accused of a crime. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |