Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Emmit Curtis's trade routes and contacts, forcing Emmit Curtis to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Emmit Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
28 |
Emmit Curtis went above and beyond the call of duty. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Voluntarily left Intelligence |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
34 |
Voluntarily left Explorer |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
38 |
Imperial trade restrictions force Emmit Curtis out of business. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Failed to qualify for Merchant Academy. |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Army (Army Support) with the new title Private. |
11 |
54 |
Thrown into a brutal ground war |
11 |
54 |
Injured. Fully recovered. |
12 |
54 |
Continued as Army (Army Support). |
12 |
55 |
Thrown into a brutal ground war |
12 |
58 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Army (Army Support). |
13 |
60 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
13 |
60 |
Gain rebels as Enemy |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Retired. |
14 |
63 |
Contact with Government. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Accused of a crime. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |