Retired Lance Corporal Emmit Curtis  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 1 (-2)111951
Respectful
 
Skills
Animals (Veterinary) 1
Art (Creative) 0
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 2
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 02
Entertainer Artist 01
Agent Intelligence Agent11
Scout Explorer 01
Merchant Free Trader 24
Army Army Support Lance Corporal13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Reva Chapman Enemy 0 3 1 4 Hanen (F/35)
Aletha Torres Enemy 0 3 0 3 Pirian (F/16)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A sudden war destroys Emmit Curtis's trade routes and contacts, forcing Emmit Curtis to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Drifter (Scavenger).
2 23 Emmit Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Entertainer (Artist).
3 26 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
4 26 Became a Agent (Intelligence).
4 28 Emmit Curtis went above and beyond the call of duty.
4 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 30 Voluntarily left Intelligence
5 30 Became a Scout (Explorer).
5 34 Perform an exemplary service for the scouts.
6 34 Voluntarily left Explorer
6 34 Switched to Merchant (Free Trader).
6 38 Imperial trade restrictions force Emmit Curtis out of business.
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 39 Given advanced training in a specialist field
8 42 Continued as Merchant (Free Trader).
8 46 Promoted to Merchant (Free Trader) rank 2.
9 46 Continued as Merchant (Free Trader).
9 49 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 49 Returned to Drifter (Scavenger).
10 50 Injured. Fully recovered. Owe 5,000 for medical bills.
11 50 Failed to qualify for Merchant Academy.
11 50 Submitted to the draft.
11 50 Became a Army (Army Support) with the new title Private.
11 54 Thrown into a brutal ground war
11 54 Injured. Fully recovered.
12 54 Continued as Army (Army Support).
12 55 Thrown into a brutal ground war
12 58 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Retired at age 58.
13 58 Continued as Army (Army Support).
13 60 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
13 60 Gain rebels as Enemy
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Retired.
14 63 Contact with Government.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 66 Good fortune.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 70 Accused of a crime.
17 72 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙