Retired Initiate Ephriam Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 8 (0)111958
Dirty, Yellowed teeth
 
Skills
Astrogation 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 0
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Science (Social Sciences/Belief) 1
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Drifter Wanderer 25
Believer Mainstream Believer Initiate12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Dawewaeb Basp Enemy 0 3 0 5 Bwap (M/37)
Augustus Robins Enemy 0 3 2 6 Sydite (M/26)
Augustus Robins gains in power and influence.
Marc Craig Contact 1 0 4 0 Sydite (M/45)
Bruce Evans Contact 2 1 1 4 Vlazhdumecta (M/53)
Myron Garza Contact 1 1 0 0 Zhodani, Imperium (M/52)
Myron Garza is missing under suspicious circumstances.
Myron Garza is diminished in both power and influence.
Magdalene Jackson Contact 0 1 1 0 Kargol (F/24)
Margaretta Shorten Enemy 0 3 1 0 Sydite (F/59)
Sofia Reekey Enemy 0 6 4 2 Ayansh'i (F/24)
Kaylee Purcell Enemy 0 4 5 0 Sydite (F/43)
Celina Fillanes Contact 2 1 2 5 Azhanti (F/27)
Beatrice Brownhill Contact 1 1 1 1 Kedepu (F/51)
Josie Lamb Enemy 0 6 1 5 Sydite (F/28)
Josie Lamb is a questionable figure such as a criminal, pirate or disgraced noble.
Byron Tilcott Enemy 0 5 0 0 Azhanti (M/40)
Byron Tilcott was ruined by misfortune caused by the character.
Maybell Bethune Rival 0 4 2 3 Kedepu (F/45)
Relationship becomes more moderate. Enemy becomes a rival.
Maybell Bethune gains in power.
Maybell Bethune is out of contact doing something interesting but not suspicious.
Lemon Staff Rival 1 1 2 1 Sydite (M/81)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Ephriam Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephriam Fabble fail to help. Gain an Enemy.
1 21 Lightly injured, no permanent damage. Fully recovered.
2 22 Continued as Scout (Courier).
2 23 Spend several years jumping from world to world in Ephriam Fabble's scout ship.
3 26 Continued as Scout (Courier).
3 30 Ephriam Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ephriam Fabble fail to help. Gain an Enemy.
3 30 Ephriam Fabble's ship is damaged, and Ephriam Fabble have to hitch-hike Ephriam Fabble's way back across the stars to the nearest scout base.
3 30 Gain 4 Contacts. Gain 3 Enemies.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 33 When dealing with an alien race, Ephriam Fabble botch an opportunity to gather extra intelligence about them.
4 33 Ephriam Fabble's ship is damaged, and Ephriam Fabble have to hitch-hike Ephriam Fabble's way back across the stars to the nearest scout base.
4 33 Gain 2 Contacts. Gain 3 Enemies.
4 34 Forced to muster out.
5 34 Failed to qualify for Physician (Scholar).
5 34 Became a Drifter (Wanderer).
5 36 Find valuable salvage.
6 38 Continued as Drifter (Wanderer).
7 42 Continued as Drifter (Wanderer).
7 43 Find valuable salvage.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 49 A romantic relationship ends badly. Gain a Rival or Enemy.
8 50 Forced to continue current assignment.
8 50 Promoted to Drifter (Wanderer) rank 2.
9 50 Continued as Drifter (Wanderer).
9 51 Ephriam Fabble do not know what happened to Ephriam Fabble. There is a gap in Ephriam Fabble's memory.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 54 Ephriam Fabble is sent to a new community or parish to preach The Word among the poor.
10 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Continued as Believer (Mainstream Believer).
11 57 Ephriam Fabble accepted an offer of inducements to betray Ephriam Fabble's faith. Gain 750,000 in cash.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 67 Good fortune.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 71 Moved to a new world.
15 71 Aging Crisis. Owe 60,000 for medical bills.
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