Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Invited to take part in a controversial event or exhibition that improves Ernie Graves's social standing. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Ernie Graves foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Ernie Graves foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
56 |
Ernie Graves join a gambling circle on board. |
10 |
58 |
Promoted to Navy (Engineer/Gunner) rank 7. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Navy (Engineer/Gunner). |
11 |
59 |
A new romantic starts. Gain an Ally. |
11 |
62 |
Promoted to Navy (Engineer/Gunner) rank 8. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Navy (Engineer/Gunner). |
12 |
63 |
Special assignment or duty on board ship. |
12 |
66 |
Promoted to Navy (Engineer/Gunner) rank 9. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Someone more charismatic but less devout than Ernie Graves has become Ernie Graves's superior. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
A notable academic consults with Ernie Graves about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |