Retired Senior Crewman Ervin Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 6 (0)111446
Bad, Debonair
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Gambler 2
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Pilot 0
Recon 2
Seafarer 0
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Rogue Thief 12
Merchant Merchant Marine Senior Crewman13
Drifter Barbarian 12
Drifter Scavenger 12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Richard Nevil Enemy 0 4 2 2 Tezcat (M/75)
Eve Cause Contact 1 1 3 0 Tezcat (F/69)
Patricia Remmington Contact 2 1 0 0 Kargol (F/30)
Mona Shelton Contact 3 0 0 0 Ronnin (F/35)
Relationship altered.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Ervin Jemmy have no idea what happened to Ervin Jemmy – they found Ervin Jemmy's ship drifting on the fringes of friendly space.
2 19 Became a Rogue (Thief).
2 21 Ervin Jemmy spend months in the dangerous criminal underworld.
2 23 Promoted to Rogue (Thief) rank 1.
3 23 Continued as Rogue (Thief).
3 25 A police detective or rival criminal forces Ervin Jemmy to flee and vows to hunt Ervin Jemmy down. Gain an Enemy.
4 25 Failed to qualify for Cavalry (Army).
4 25 Submitted to the draft.
4 25 Became a Merchant (Merchant Marine) with the new title Crewman.
4 26 A good deal ensures Ervin Jemmy is living the high life for a few years.
5 29 Continued as Merchant (Merchant Marine).
5 31 Risk Ervin Jemmy's fortune on a possibility lucrative deal and win.
5 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 33 Continued as Merchant (Merchant Marine).
6 37 Make an unexpected connection outside Ervin Jemmy's normal circles. Gain a Contact.
6 37 Forced to muster out.
7 37 Became a Drifter (Barbarian).
7 40 Attacked by enemies that Ervin Jemmy easily defeat.
7 40 Gain Enemy if Ervin Jemmy don't already have one.
7 41 Promoted to Drifter (Barbarian) rank 1.
8 41 Continued as Drifter (Barbarian).
8 45 Severely injured. Fully recovered. Owe 5,000 for medical bills.
9 45 Failed to qualify for Colonist (Citizen).
9 45 Switched to Drifter (Scavenger).
9 49 Promoted to Drifter (Scavenger) rank 1.
10 49 Continued as Drifter (Scavenger).
10 52 Suffer from a life-threatening illness.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Retired.
11 53 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 59 Birth or Death involving a family member or close friend.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 62 Victim of a crime.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 65 Gained a contact.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙