Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Given advanced training in a specialist field |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
25 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Opponents of Everett McDonald's belief system ambush Everett McDonald. |
5 |
29 |
Injured. |
6 |
29 |
Failed to qualify for Worker (Citizen). |
6 |
29 |
Returned to Drifter (Scavenger). |
6 |
31 |
Attacked by enemies that Everett McDonald easily defeat. |
6 |
31 |
Gain Enemy if Everett McDonald don't already have one. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
34 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
8 |
37 |
Inherit a gift from a rich relative. |
9 |
38 |
Continued as Noble (Administrator). |
9 |
39 |
Everett McDonald make an alliance with a powerful and charismatic noble, who becomes an Ally. |
9 |
42 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
42 |
Continued as Noble (Administrator). |
10 |
43 |
Become deeply involved in politics on Everett McDonald's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
46 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Voluntarily left Administrator |
11 |
46 |
Retired. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |