Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Ezra Atkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Ezra Atkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Ezra Atkins is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Ezra Atkins secretly provide religious rites for a dying leader or noble, although they do not share Ezra Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Ezra Atkins's choice. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Opponents of Ezra Atkins's belief system ambush Ezra Atkins. |
5 |
37 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
37 |
Became a Army (Cavalry) with the new title Private. |
6 |
40 |
Surrounded and outnumbered by the enemy, Ezra Atkins hold out until relief arrives. |
6 |
41 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
41 |
Continued as Army (Cavalry). |
7 |
42 |
Thrown into a brutal ground war |
7 |
45 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
8 |
45 |
Continued as Army (Cavalry). |
8 |
46 |
Advanced training in a specialist field |
8 |
49 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Infantry (Army). |
9 |
49 |
Continued as Army (Cavalry). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Army (Cavalry) rank 4 with the new title Sergeant. |
10 |
53 |
Continued as Army (Cavalry). |
10 |
54 |
Given a special assignment or duty in Ezra Atkins's unit. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Agent (Intelligence). |
11 |
60 |
Ezra Atkins went above and beyond the call of duty. |
11 |
61 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
61 |
Continued as Agent (Intelligence). |
12 |
62 |
Ezra Atkins's work ends up coming home with Ezra Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Ezra Atkins faith is shaken. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Ezra Atkins is sent to a new community or parish to preach The Word among the poor. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Ezra Atkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |