Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Find Ancient Technology. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Fate Williamson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
49 |
Fate Williamson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
49 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
8 |
49 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
52 |
Commanding officer takes an interest in Fate Williamson's career. |
9 |
53 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Switched to Navy (Engineer/Gunner) with previous rank. |
10 |
55 |
Vessel participates in a diplomatic mission. |
10 |
57 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Navy (Engineer/Gunner). |
11 |
60 |
Fate Williamson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Fate Williamson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Fate Williamson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fate Williamson's faith. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Fate Williamson refused an offer of inducements to betray Fate Williamson's faith. Gain 3 enemies. |
14 |
72 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |