Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Fazksikthue Oeaenkelda's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
An expedition or voyage goes wrong, leaving Fazksikthue Oeaenkelda stranded in the wilderness. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Fazksikthue Oeaenkelda's Contacts or Allies betrays Fazksikthue Oeaenkelda, ending Fazksikthue Oeaenkelda's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
43 |
Become leader in social movement. |
9 |
43 |
Gain an Ally and an Enemy. |
9 |
44 |
Graduated with honors. |
10 |
44 |
Switched to Merchant (Merchant Marine). |
10 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Make an unexpected connection outside Fazksikthue Oeaenkelda's normal circles. Gain a Contact. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Given advanced training in a specialist field |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
53 |
Make an unexpected connection outside Fazksikthue Oeaenkelda's normal circles. Gain a Contact. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
57 |
Given advanced training in a specialist field |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
62 |
Imperial trade restrictions force Fazksikthue Oeaenkelda out of business. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
65 |
Fazksikthue Oeaenkelda is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
Continued as Believer (Holy Warrior). |
16 |
68 |
Accused of a crime |
16 |
70 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
Became a Prisoner (Fixer). |
17 |
71 |
Disgraced. Word of Fazksikthue Oeaenkelda's criminal past reaches Fazksikthue Oeaenkelda's homeworld. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |