Retired Director Finley Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 6 (0)1119C6
Visible scars on hands
 
Skills
Astrogation 0
Athletics 0
Deception 2
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 2
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 1
Navigation 1
Pilot (Small Craft) 1
Seafarer 0
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class22
Drifter Scavenger 12
Agent Corporate Agent Director67
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Carrie Borthwell Contact 2 0 4 1 Darmine (M/46)
Relationship altered.
Leonie Sanders Contact 1 1 3 2 Dynchia (F/48)
Katrina Jacobs Contact 2 1 1 2 Dynchia (F/53)
Lulu Morales Contact 0 1 1 2 Suerrat (F/41)
Alberto Collins Contact 1 2 1 1 Cassilldan (M/29)
Alberto Collins has negatively life-changing event.
Faith Barnes Contact 1 1 4 0 Halka (F/34)
Forest Shaw Contact 1 1 0 5 Urunishani (M/82)
Forest Shaw's influence is diminished.
Jesse Male Contact 1 1 1 1 Libert (M/23)
Nolan Perry Enemy 0 2 3 6 Dynchia (M/35)
Ktelou Enemy 0 4 3 3 Aslan (M/43)
West Lambert Enemy 0 3 2 0 Dynchia (M/27)
West Lambert belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Advanced training in a specialist field.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 24 Good fortune
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Voluntarily left Line/Crew
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Became a Drifter (Scavenger).
3 29 Attacked by enemies and injured.
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 29 Gain Enemy if Finley Johnston don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 32 Attacked by enemies and injured.
4 32 Severely injured. Fully recovered. Owe 12,500 for medical bills.
4 32 Gain Enemy if Finley Johnston don't already have one.
4 34 Forced to muster out.
5 34 Became a Agent (Corporate Agent).
5 36 Established a network of contacts. Gain 3 contacts.
5 38 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Uncover a major conspiracy against Finley Johnston's employers.
6 42 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 42 Continued as Agent (Corporate Agent).
7 45 Established a network of contacts. Gain 3 contacts.
7 46 Promoted to Agent (Corporate Agent) rank 3.
8 46 Continued as Agent (Corporate Agent).
8 48 Rewarded for a successful mission.
8 50 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Agent (Corporate Agent).
9 53 Established a network of contacts. Gain 2 contacts.
9 54 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Continued as Agent (Corporate Agent).
10 57 Go undercover to investigate an enemy.
10 55 Crime pays off. Gain victim as Enemy.
10 58 Promoted to Agent (Corporate Agent) rank 6 with the new title Director.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Continued as Agent (Corporate Agent).
11 61 Life ruined by a criminal gang. Gain the gang as an Enemy
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Retired.
12 62 Moved to a new world.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 66 Birth or Death involving a family member or close friend.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 72 Birth or Death involving a family member or close friend.
15 73 Aging Crisis. Owe 50,000 for medical bills.
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