Retired Movement Leader Freeman Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 74 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 3 (-1)111A53
Disrespectful
 
Skills
Admin 2
Advocate 0
Athletics 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Electronics (Comms) 1
Engineer (J-drive) 0
Explosives 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Melee (Striking) 1
Persuade 5
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 3
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager35
Entertainer Artist 01
Believer Holy Warrior Movement Leader67
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Wilma Vear Ally 1 0 2 3 Hanen (F/51)
Uskhumar E Contact 0 1 1 0 Vilani, Imperium (F/64)
Henrietta Grain Enemy 0 2 1 3 Swanfeh (F/31)
Henrietta Grain gains in power and influence.
Henrietta Grain is a questionable figure such as a criminal, pirate or disgraced noble.
Henrietta Grain is missing under suspicious circumstances.
 
Term Age History
1 18 Entered a spacer community.
1 21 Left the spacer community.
2 21 Became a Citizen (Corporate).
2 25 A new romantic starts. Gain an Ally.
2 25 Promoted to Citizen (Corporate) rank 1.
3 25 Continued as Citizen (Corporate).
3 29 Advanced training in a specialist field.
3 29 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 29 Continued as Citizen (Corporate).
4 31 Freeman Neal's business expands, Freeman Neal's corporation grows, or the colony thrives.
5 33 Continued as Citizen (Corporate).
5 37 Freeman Neal gain experience in a technical field as a computer operator or surveyor.
5 37 Promoted to Citizen (Corporate) rank 3.
6 37 Continued as Citizen (Corporate).
6 38 Freeman Neal learn something Freeman Neal should not have – a corporate secret, a political scandal – which Freeman Neal can profit from illegally.
6 38 Gain a criminal contact.
6 41 Forced to muster out.
7 41 Became a Entertainer (Artist).
7 43 Nearly killed. Owe 8,750 for medical bills.
8 43 Became a Believer (Holy Warrior) with the new title Hopeful.
8 45 Freeman Neal refuse to secretly provide religious rites for a dying leader or noble, because they do not share Freeman Neal's faith.
8 47 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 47 Continued as Believer (Holy Warrior).
9 48 Freeman Neal retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 51 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Believer (Holy Warrior).
10 52 A notable academic consults with Freeman Neal about a publication or documentary he is working on. Gain a Contact in academia.
10 55 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Continued as Believer (Holy Warrior).
11 58 Freeman Neal is chosen to represent Freeman Neal's faith in a vid show or other highly public forum.
11 59 Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Believer (Holy Warrior).
12 60 Freeman Neal is chosen to represent Freeman Neal's faith in a vid show or other highly public forum.
12 63 Promoted to Believer (Holy Warrior) rank 5 with the new title Movement Sub-Leader.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Holy Warrior).
13 64 Freeman Neal is sent to a new community or parish to preach The Word among the poor.
13 67 Promoted to Believer (Holy Warrior) rank 6 with the new title Movement Leader.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Holy Warrior).
14 71 Freeman Neal aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 71 Aging Crisis. Owe 40,000 for medical bills.
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