Retired Technician Furman Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 74 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 6 (0)1113B6
Overly large forehead, Disturbed
 
Skills
Animals 0
Art (Performing/Performer) 1
Astrogation 2
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Engineer (J-drive) 2
Engineer (Life Support) 2
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader/Security) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout35
Scout Surveyor 01
Drifter Scavenger 23
Citizen Worker Technician36
 
Name Type Affinity Enmity Power Influence Species
Santiago Dwyer Contact 3 1 1 0 Cafadan (M/54)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Furman Dean survey an alien world.
2 22 Continued as Scout (Explorer).
2 23 Psychologically damaged by Furman Dean's time in the scouts.
3 23 Failed to qualify for Army Support (Army).
3 23 Submitted to the draft.
3 23 Switched to Scout (Surveyor) with previous rank.
3 25 When dealing with an alien race, Furman Dean botch an opportunity to gather extra intelligence about them.
3 25 Psychologically damaged by Furman Dean's time in the scouts.
4 27 Attempted to change assignments.
4 27 Returned to Scout (Explorer).
4 29 Serve as the courier for an important message from the Imperium.
4 31 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 31 Continued as Scout (Explorer).
5 32 Spend several years jumping from world to world in Furman Dean's scout ship.
5 35 Forced to continue current assignment.
5 35 Promoted to Scout (Explorer) rank 2.
6 35 Continued as Scout (Explorer).
6 37 Furman Dean's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6 39 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
7 39 Became a Drifter (Scavenger).
7 42 Amnesia.
7 43 Promoted to Drifter (Scavenger) rank 1.
8 43 Continued as Drifter (Scavenger).
8 47 Promoted to Drifter (Scavenger) rank 2.
9 47 Continued as Drifter (Scavenger).
9 50 Furman Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Became a Citizen (Worker).
10 51 Furman Dean learn something Furman Dean should not have – a corporate secret, a political scandal – which Furman Dean can profit from illegally.
10 54 Promoted to Citizen (Worker) rank 1.
11 54 Continued as Citizen (Worker).
11 56 Furman Dean is rewarded for Furman Dean's diligence or cunning.
11 58 Promoted to Citizen (Worker) rank 2 with the new title Technician.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Citizen (Worker).
12 62 Advanced training in a specialist field.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Citizen (Worker).
13 65 Furman Dean learn something Furman Dean should not have – a corporate secret, a political scandal – which Furman Dean can profit from illegally.
13 65 Gain a criminal contact.
13 66 Promoted to Citizen (Worker) rank 3.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Citizen (Worker).
14 68 Gained a contact.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 70 Continued as Citizen (Worker).
15 74 Furman Dean's business expands, Furman Dean's corporation grows, or the colony thrives.
15 74 Forced to muster out.
16 74 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙