Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Gail Larson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Gail Larson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Gail Larson do not know what happened to Gail Larson. There is a gap in Gail Larson's memory. |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Gail Larson's Contacts or Allies betrays Gail Larson, ending Gail Larson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
51 |
Gail Larson learn something Gail Larson should not have – a corporate secret, a political scandal – which Gail Larson can profit from illegally. |
10 |
54 |
Promoted to Citizen (Colonist) rank 1. |
11 |
54 |
Voluntarily left Colonist |
11 |
54 |
Returned to Drifter (Scavenger). |
11 |
58 |
Betrayed by a friend. One of Gail Larson's Contacts or Allies betrays Gail Larson, ending Gail Larson's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |