Retired Senior Crewman Gene Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 74 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)111656
Holy, Brash
 
Skills
Admin 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 11
Drifter Scavenger 02
Merchant Merchant Marine Senior Crewman15
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Eve Johnston Rival 2 2 3 0 Lancian (F/80)
Eve Johnston has life-changing event that creates new responsibilities.
Nevada Fawns Contact 2 1 1 0 Kargol (F/20)
Tony Hunt Ally 3 0 1 0 Kargol (M/34)
Cathy Raycraft Ally 1 0 3 3 Iltharan (F/13)
Cathy Raycraft is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Injured. Fully recovered.
2 19 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 22 Gene Wright faith is shaken.
3 23 Continued as Believer (Missionary/Humanitarian).
3 27 Gene Wright accepted an offer of inducements to betray Gene Wright's faith. Gain 50,000 in cash.
3 27 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 27 Failed to qualify for Enforcer (Rogue).
4 27 Became a Drifter (Barbarian).
4 28 Survived a risky adventure but gained nothing.
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Voluntarily left Barbarian
5 31 Failed to qualify for Colonist (Citizen).
5 31 Switched to Drifter (Scavenger).
5 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 35 Continued as Drifter (Scavenger).
6 39 Gene Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Make an unexpected connection outside Gene Wright's normal circles. Gain a Contact.
8 43 Continued as Merchant (Merchant Marine).
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 50 Befriend a useful ally in one sphere. Gain an Ally.
10 51 Continued as Merchant (Merchant Marine).
10 52 Given advanced training in a specialist field
11 55 Continued as Merchant (Merchant Marine).
11 56 A good deal ensures Gene Wright is living the high life for a few years.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired at age 59.
12 59 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 60 Gene Wright have been following false teachings!
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 67 Victim of a crime.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 30,000 for medical bills.
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