Retired Scout General May  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 74 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 1 (-2)111321
Disagreeable, Loyal to community
 
Skills
Athletics 0
Broker 1
Deception 1
Drive (Walker) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Melee 0
Pilot 0
Recon 0
Science (Life Sciences/Xenology) 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Barbarian 12
Scout Explorer Scout12
Drifter Wanderer 02
Merchant Broker 13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Frederick Janson Rival 1 2 2 1 Dynchia (M/25)
Frederick Janson belongs to an unusual cultural or religious group.
Frederick Janson is in desperate trouble and could use the character’s help.
Frederick Janson gained power at the expense of a third party who now blames the character.
Elinor Gilbert Enemy 0 4 1 4 Tezcat (F/72)
Evie Nicol Contact 3 2 0 5 Murrissi (F/52)
Evie Nicol was ruined by misfortune caused by the character.
Neta Fox Enemy 0 1 3 6 Tezcat (F/13)
Sibyl Mathew Enemy 0 4 2 1 Tezcat (F/40)
Lucinda Jensen Rival 1 3 3 0 Irhadre (F/81)
Lucinda Jensen is a member of an organisation which holds a generally opposite view of the Traveller.
Abram Stoker Ally 5 0 0 1 Dynchia (M/58)
Eudora Porter Ally 3 0 6 2 Azhanti (F/71)
Elza Duncan Contact 1 1 1 1 Tezcat (M/29)
Elza Duncan gains in power and influence.
Forest Stewart Enemy 0 1 1 1 Tapazmal (M/36)
Forest Stewart is found or reported dead.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 General May is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 19 Became a Drifter (Barbarian).
2 23 Promoted to Drifter (Barbarian) rank 1.
3 23 Continued as Drifter (Barbarian).
3 26 General May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Scout (Explorer).
4 27 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 30 Continued as Scout (Explorer).
5 32 General May's ship is damaged, and General May have to hitch-hike General May's way back across the stars to the nearest scout base.
5 32 Gain 1 Contacts. Gain 1 Enemies.
6 32 Failed to qualify for Scientist (Scholar).
6 32 Switched to Drifter (Wanderer).
6 36 Attacked by enemies that General May easily defeat.
6 36 Gain Enemy if General May don't already have one.
7 36 Continued as Drifter (Wanderer).
7 39 Lightly injured, no permanent damage. Fully recovered.
8 39 Became a Merchant (Broker).
8 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Merchant (Broker).
9 46 Embroiled in legal trouble.
9 47 Promoted to Merchant (Broker) rank 1.
10 47 Aging Crisis. Owe 30,000 for medical bills.
10 47 Continued as Merchant (Broker).
10 48 Bankrupted by a rival. Gain the other trader as a Rival.
11 48 Aging Crisis. Owe 50,000 for medical bills.
11 48 Retired.
11 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 52 Aging Crisis. Owe 20,000 for medical bills.
12 53 A new romantic starts. Gain an Ally.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 57 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 65 Good fortune.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 72 Gained a contact.
17 72 Aging Crisis. Owe 60,000 for medical bills.
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