Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
When dealing with an alien race, Gertrude Head botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Gertrude Head have no idea what happened to Gertrude Head – they found Gertrude Head's ship drifting on the fringes of friendly space. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
25 |
Gertrude Head's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
36 |
Find an Alien Artifact. |
5 |
36 |
Promoted to Entertainer (Artist) rank 2. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
One of Gertrude Head's pieces of art is stolen, and the investigation brings Gertrude Head into the criminal underworld. |
6 |
40 |
Promoted to Entertainer (Artist) rank 3. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Artist) rank 4. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
45 |
Refused to criticise a questionable political leader on Gertrude Head's homeworld. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Risk Gertrude Head's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A series of bad deals and decisions force Gertrude Head into bankruptcy. Gertrude Head salvages what Gertrude Head can. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |