Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Gregory Quaman do not know what happened to Gregory Quaman. There is a gap in Gregory Quaman's memory. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Gregory Quaman do not know what happened to Gregory Quaman. There is a gap in Gregory Quaman's memory. |
8 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
Inherit a gift from a rich relative. |
8 |
48 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
48 |
Continued as Noble (Diplomat). |
9 |
50 |
Accused of a crime |
10 |
52 |
Became a Prisoner (Fixer). |
10 |
54 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
56 |
Switched to Prisoner (Thug) with previous rank. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
62 |
Parole hearing. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Returned to Prisoner (Fixer). |
13 |
65 |
Defeated a prison gang. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Returned to Prisoner (Inmate). |
14 |
72 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |