Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Profession (Spacer/Crewmember) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Guy Jack left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Special assignment or duty on board ship. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Continued as Navy (Flight). |
4 |
28 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Guy Jack's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Guy Jack come into conflict with a splinter group Guy Jack's own religion which maintains Guy Jack's version is the wrong one. Gain 3 Rivals. |
9 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
41 |
Gift causes a former ally to turn on Guy Jack and betray Guy Jack. One Ally or Contact becomes an Enemy. |
10 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
41 |
Retired. |
10 |
45 |
Gained a contact. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |