Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Hardy Bowman's ship is damaged, and Hardy Bowman have to hitch-hike Hardy Bowman's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Hardy Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Switched to Scout (Explorer) with previous rank. |
5 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Explorer). |
6 |
33 |
When dealing with an alien race, Hardy Bowman botch an opportunity to gather extra intelligence about them. |
6 |
33 |
Hardy Bowman's ship is damaged, and Hardy Bowman have to hitch-hike Hardy Bowman's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
36 |
Promoted to Scout (Explorer) rank 2. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
39 |
Hardy Bowman's ship is damaged, and Hardy Bowman have to hitch-hike Hardy Bowman's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
39 |
Became a Agent (Corporate Agent). |
8 |
40 |
Established a network of contacts. Gain 1 contacts. |
8 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
43 |
Voluntarily left Corporate Agent |
9 |
43 |
Failed to qualify for Scientist (Scholar). |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Betrayed by a friend. One of Hardy Bowman's Contacts or Allies betrays Hardy Bowman, ending Hardy Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Failed to qualify for Free Trader (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Marine (Star Marine) with the new title Marine. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Marine (Star Marine). |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Attempted to change assignments. |
12 |
55 |
Failed to qualify for Ground Assault (Marine). |
12 |
55 |
Continued as Marine (Star Marine). |
12 |
56 |
A mission goes wrong; Hardy Bowman and several others are captured and mistreated by the enemy. Gain Hardy Bowman's jailer as an Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Retired. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |