Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Haywood Ruiz is rewarded for Haywood Ruiz's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Haywood Ruiz learn something Haywood Ruiz should not have – a corporate secret, a political scandal – which Haywood Ruiz can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Spend several years jumping from world to world in Haywood Ruiz's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Haywood Ruiz survey an alien world. |
6 |
39 |
Promoted to Scout (Courier) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
43 |
When dealing with an alien race, Haywood Ruiz have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Returned to Scout (Explorer). |
8 |
47 |
When dealing with an alien race, Haywood Ruiz botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Scout (Explorer) rank 2. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Returned to Scout (Courier). |
9 |
51 |
Perform an exemplary service for the scouts. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Haywood Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
55 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
11 |
55 |
Continued as Scout (Courier). |
11 |
57 |
Psychologically damaged by Haywood Ruiz's time in the scouts. |
12 |
57 |
Entered Merchant Academy with the Business curriculum. |
12 |
59 |
War breaks out, triggering a mandatory draft. |
12 |
59 |
Used social standing to avoid the draft. |
12 |
61 |
Graduated with honors. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Merchant (Broker). |
13 |
61 |
Promoted to Merchant (Broker) rank 1. |
13 |
61 |
Promoted to Merchant (Broker) rank 2. |
13 |
65 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
69 |
Promoted to Merchant (Broker) rank 4. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Merchant (Broker). |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
73 |
Promoted to Merchant (Broker) rank 5. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |