Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Become deeply involved in politics on Herbert Long's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
24 |
Inherit a gift from a rich relative. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
31 |
Herbert Long reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Herbert Long sponge off Herbert Long's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
38 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
A disaster or war strikes. |
6 |
42 |
Lost eye or limb. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
47 |
Gained a contact. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
54 |
Accused of a crime. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
74 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |